Fe – long lived, graceful humanoids
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Based on cats, feline
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slit-pupil eyes, pointed ears
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excellent night vision, optimized for motion
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limited color vision, worse than worg
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good sense of smell
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nine lives: long lived (nine human lifespans)
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refined features, sharp teeth
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racial advantage: easily transform, strengthen and reshape wood/plants with fire and water
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can make wood/moss glow for long periods of time without being consumed
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can make a good bow and full set of arrows as quickly as a human can make dinner (assuming infrastructure is in place — humans have milled grain, stockpiles of seasonal vegetables and spices, etc — the Fe have similar preparatory needs. The better the supplies, the better the end product. Compare a campfire dinner to a four course meal at a restaurant.)
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can fashion rope, string, cloth, etc very easily
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It’s based on learned technique and skill (in place of humanity’s cooking, alchemy, herbalism)
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able to make: maple wine, rose wine, honeysuckle liquor, etc
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mostly eat raw meat, but love food made by humans
Worg – shapeshifting, strong humanoids
Ur – Giant, incredibly strong humanoids
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based on raccoons
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round ears, small in stature, fond of facial hair and whiskers, with full-black/brown eyes with no white, very similar to the Diggers.
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Social by family units
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Scrounges, layabouts, and bandits, the Hob prefer to live among or adjacent to more productive folk, so as to “share the load” (or offload some of life’s daily effort onto others.)
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Racial talent:
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Cleaning and sterilization. This, amusingly enough, translates to a talent for laundry and decorating.
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Advanced skills allow for softening, hardening, and mending. A bed made or tended to by a Hob is the most comfortable bed you will ever find. Interestingly enough, some Hob have also figured out how to harden their own flesh, making them quite durable and hardy little folk.